![]() PLEASE READ THIS SOFTWARE LICENSE AGREEMENT ("AGREEMENT") CAREFULLY BEFORE USING THIS SOFTWARE. Solved a problem in which direct monitoring could not be used if the Dante device name had been changed.Solved a problem in which direct monitoring could not be used if Dante Tx channels had been labeled.Now supports “Avid Pro Tools” in addition to “Avid Pro Tools HD.” Other Pro Tools software (“Avid Pro Tools Express” etc.) are not supported on the NUAGE PT Bridge.Changed the MUTE Button Behavior setting to MUTE/SOLO Behavior.Changed display on the Marker Jump pop-up window into the list display.Added support for switching between two Avid Pro Tools.Added support for switching parameters in Channel Setting mode.Updated Direct Monitoring window in Nuage I/O Setup.Added enable/disable selection for during Project playback.Added a function for Project cursor positioning. ![]() Added support for remote operation of the RMio64-D.Added collective bypass function for dynamics.Added collective bypass function for inserts.Added key function (shortcut) for dividing events into selected ranges. ![]()
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![]() I've always been fascinated with history and politics, and my games reflect that. If you try to do this for 18 games, you will go mad. The only alternative is writing the same game again and again. Your job is then to add new customers to replace them. Whenever you change anything in your games, you inevitably lose people. So if you were mad at me, before, you still be. The weird new parts of the game engine are all still in there. Yet, it's still basically the same engine. You have more customization options for building your empire, some of which affect the story. You get experience more often, providing a more even flow of dopamine hits. I made a lot of changes in Queen's Wish 2 that I really think improve the game. ![]() It tries a lot of new things, and it mixes them together in unusual ways. Queen's Wish: The Conqueror is a very innovative game. I hope the realness (to the extent that it is real) makes up for the frustration. That's how life works, and I want the Queen's Wish trilogy to have little reflections of life in it. Generally, the most important thing is to not make the right choice but to make sure some choice gets made. You have to choose among existing humans, all of whom, being human, are high flawed. ![]() You can't open a vat and pull out the perfect leader. ![]() You have to choose among the people who are available. You have to pick a replacement.īut here's the thing. Suppose you're some major official in Ancient Rome, and one of your provincial governors dies. I want this series to engage with politics and power and empire in an honest way. They reached a point where they didn't like any of the choices they had, so they quit. I recently got an email from someone who got stuck playing Queen's Wish. You enter a rebellious land, and you have to whip it into shape. This trilogy is heavily into politics and tough choices. ![]() ![]() ![]() ![]() The version of the song that will be playing at any given time depends on the player's current situation. Each song has three (four if the game-exclusive instrumental version is included) variations, which referred to as "off-vocal", "Regret", "χ", and "remix". Similar to its predecessor, each musician in Caligula 2 has their own song that plays when in their respective area. Overall sound director is Tsukasa Masuko. Tadashi Satomi, unlike the first game, was not involved with the writing due to schedule conflicts.Ĭaligula 2's soundtrack was composed by various Vocaloid-P (ボカロP) musicians. Takuya Yamanaka was the Producer, Director, Planner, and Screenwriter. ![]() By interacting with them and completing sidequests, you can increase your relation with them.Ĭaligula 2 was co-developed by Furyu and historia using the Unreal Engine. The Causality Link system shows the connections and relationships between you and several other NPCs. Reduced accuracy as a result of debuffs, poor synergy, enemy disruption, status ailments, and other conditions may impact the actual turn of events. Keep in mind, the Imaginary Chain is merely a predictive simulation based on if all attacks connect properly. The Imaginary Chain will show you the results of all attacks and actions performed by both allies and enemies, and through that, the chance you can successfully pull off that particular maneuver. When selecting a target for a skill, the game invokes its "Imaginary Chain" system. Combat is triggered upon encountering enemy characters during dungeon exploration.Ĭombat is a hybrid of turn-based and real-time, where battle flow pauses while you are selecting character commands, but all attacks and skills play out simultaneously. I haven't created anything past this point yet."This article or section is a stub.Ĭaligula 2 is a role-playing video game featuring turn-based combat in dungeon environments. ![]() ![]() ![]() ![]() ![]() When you die in RemiLore, you go back to the beginning of the act, which might have annoyed me more if it was ever a threat.Ragnoah is a magical land that has been invaded by mecha-monsters. So as I got close to the end of the story, I ignored these unless I was desperately relying on RNG to save my ass, which only happened once because the game is not very difficult, with only the boss of the second act posing any kind of a real challenge. In addition to that, when you defeat a mid-boss, you will pick up a scroll which will either give you a buff to HP, MP, or swap your weapon for a higher one in the same class, but often these have detrimental effects. For one thing, you can only wield one weapon at a time, and can’t carry anything with you, so it becomes a balance of choosing a weapon with high attack power, and one tied to a spell that doesn’t suck. Enemy types are limited, with a few mid-bosses providing some extra challenge, and then a mix of melee and ranged mobile enemies and stationary towers.Įverything you upgrade is upgraded permanently between both characters and across the different game modes, and although RemiLore‘s touted 200-plus weapons may seem like it would offer more variety, the answer is: no. This isn’t a horrible formula, mind you, but it’s bland considering what you have to work with. Lather, rinse, repeat for the entirety of the game. ![]() You power through a set of rooms which spawn various enemy types, clear them out, and get a ranking up to S based on your effectiveness in dispatching enemies, which allows you to poke through more random items at the end of the stage. But at its core, RemiLore is a combat-oriented top-down beat-’em-up with very limited character customization. There are definitely similarities such as a four-act setup, with three stages in each act and a boss battle, the ability to acquire loot (kind of… I’ll cover it later), and randomly generated level layouts. In fact, RemiLore has a lot more in common with NES games like Gauntlet than it does with Blizzard’s immortal juggernaut. Let’s get this out of the way so nobody is confused: RemiLore is nothing like Diablo. ![]() ![]() ![]() Addressed issue with grabbing stills after deleting a gallery album.Addressed issue navigating clips with show handles enabled.Addressed issue showing retimed clips with handles on the color page.Addressed issue where editing or moving clips would stop playback. ![]()
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